
Preliminary
Portfolio
Gage is a student at the Rochester Institute of Technology pursing a degree in Game Design and Development, currently seeking a career in the game design, software development, or web development fields.
Topping Tumble
A 2D puzzle game planned, designed, and developed in a team as an academic project
Beneath the Permafrost
A first-person survival-horror game created as a long-term personal project
Vulgord's Tower
A multiplayer tabletop RPG simulator developed and published in a team of two
Doug's Game
A short, challenging, narrative-driven platformer made during the Global Game Jam
Unpaid Intern
A work simulator in which the player competes against the clock to complete minigames
Abyssal Complex
A short platformer experience featuring 2D assets created for an animation production course
Top-Down RPG
A rouge-like dungeon crawler game design experiment
Experimental
Fruit Ninja
An academic project involving the research and development of swipe interaction
House Edge
A casino-themed tycoon game developed during a 24-hour game jam, coordinated amongst a team of five

Topping Tumble
- Academic project
- Programmer
- Mar 2024 - May 2024
Topping Tumble is a 2D puzzle game where the player must place tiles and contraptions in order to guide sentient ingredients into an oven. This was an academic project created in the span of a semester which based on the prompt, "you can't make me". It was developed in a team of four. My contribution to the project was in the planning phase, gameplay design, and programming the underlying structure and some gameplay systems.
Project Link
Beneath the Permafrost
- Personal project
- Lead developer
- Apr 2021 - Present
Beneath the Permafrost is a first-person survival-horror game set in a frozen world. This is a long-running project developed solo using the Unity engine. It has played a major role in expanding my skillset and ability to structure a large game project. Skills exercised include gameplay design/programming, UX/UI design, user playtesting, optimization, 3D art/animation, and music/sound design.
Project Link
Vulgord's Tower
- Personal project
- Co-developer
- Jan 2018 - Aug 2021
Vulgord's tower is a turn-based, tabletop RPG simulator. It was co-created alongside my father. My roles in the project were programming, gameplay design, and 3D art. This project was my introduction to the Unity engine and gave me experience in using networking APIs to handle online multiplayer through the Steam P2P system. It also served as a full exploration of the development process, from the prototyping phase to publishing.
Site Link
Unpaid Intern
- RGDC Halloween Game Jam
- Programmer
- Oct 2023
Unpaid Intern is a short game where the player gets presented with minigame tasks and must complete enough of them in time before the boss arrives. It was developed during the RIT Game Developers Club (RGDC) Halloween Game Jam in a span of 48 hours with a team of four. This served as a major opportunity to build teamworking, coordination, and time management skills.
Project Link
House Edge
- RGDC Spring Game Jam
- Artist/programmer
- Feb 2024
House Edge is a tycoon simulator game where the player runs a casino. It was developed during the RIT Game Developers Club (RGDC) Spring Game Jam in a span of 48 hours with a team of five. This project furthered my time management and teamworking skills. Addittionally, it gave us a great deal of insight into the process of playtesting for an experience that requires careful balancing.
Project Link