Hikers with phone

Preliminary
Portfolio

Gage is a student at the Rochester Institute of Technology pursing a degree in Game Design and Development, currently seeking a career in the game design, software development, or web development fields.

Doug's Game

A short, challenging, narrative-driven platformer made during the Global Game Jam

Unpaid Intern

A work simulator in which the player competes against the clock to complete minigames

Abyssal Complex

A short platformer experience featuring 2D assets created for an animation production course

Top-Down RPG

A rouge-like dungeon crawler game design experiment

Experimental
Fruit Ninja

An academic project involving the research and development of swipe interaction

House Edge

A casino-themed tycoon game developed during a 24-hour game jam, coordinated amongst a team of five

Topping Tumble

Topping Tumble

  • Academic project
  • Programmer
  • Mar 2024 - May 2024

Topping Tumble is a 2D puzzle game where the player must place tiles and contraptions in order to guide sentient ingredients into an oven. This was an academic project created in the span of a semester which based on the prompt, "you can't make me". It was developed in a team of four. My contribution to the project was in the planning phase, gameplay design, and programming the underlying structure and some gameplay systems.

Project Link
Beneath the Permafrost

Beneath the Permafrost

  • Personal project
  • Lead developer
  • Apr 2021 - Present

Beneath the Permafrost is a first-person survival-horror game set in a frozen world. This is a long-running project developed solo using the Unity engine. It has played a major role in expanding my skillset and ability to structure a large game project. Skills exercised include gameplay design/programming, UX/UI design, user playtesting, optimization, 3D art/animation, and music/sound design.

Project Link
Vulgord's Tower

Vulgord's Tower

  • Personal project
  • Co-developer
  • Jan 2018 - Aug 2021

Vulgord's tower is a turn-based, tabletop RPG simulator. It was co-created alongside my father. My roles in the project were programming, gameplay design, and 3D art. This project was my introduction to the Unity engine and gave me experience in using networking APIs to handle online multiplayer through the Steam P2P system. It also served as a full exploration of the development process, from the prototyping phase to publishing.

Site Link
Unpaid Intern

Unpaid Intern

  • RGDC Halloween Game Jam
  • Programmer
  • Oct 2023

Unpaid Intern is a short game where the player gets presented with minigame tasks and must complete enough of them in time before the boss arrives. It was developed during the RIT Game Developers Club (RGDC) Halloween Game Jam in a span of 48 hours with a team of four. This served as a major opportunity to build teamworking, coordination, and time management skills.

Project Link
House Edge

House Edge

  • RGDC Spring Game Jam
  • Artist/programmer
  • Feb 2024

House Edge is a tycoon simulator game where the player runs a casino. It was developed during the RIT Game Developers Club (RGDC) Spring Game Jam in a span of 48 hours with a team of five. This project furthered my time management and teamworking skills. Addittionally, it gave us a great deal of insight into the process of playtesting for an experience that requires careful balancing.

Project Link