Skills Applied
- Game design
- C# programming
- Unity engine
- 2D art
Description
This is an unfinished project initially created to test the design of a roguelike dungeon crawler experience and expand my abilities with the Unity engine. It features a randomly-generated dungeon with a variety of different enemy and loot types.
Process & Challenges
Much of the project was developed without extensive planning, as the goal was to create an engaging experience through playtesting and experimentation. Rooms were originally created to fit on one screen for simplicity, though I later learned this led to restrictive gameplay design.