Top-Down RPG

Top-Down RPG

  • Personal project
  • Developer
  • Jul 2018 - Aug 2018

Skills Applied

  • Game design
  • C# programming
  • Unity engine
  • 2D art

Description

This was a prototype created to test a roguelike dungeon crawler game idea and expand my abilities with the Unity engine. It features a randomly-generated dungeon with a variety of different enemy and loot types.

Process & Challenges

Much of the project was developed without extensive planning, as the goal was to simply experiment and see what would make for engaging gameplay. Rooms were originally created to fit on one screen for simplicity, though I later found this to be too restrictive on the design.


Samples & Links