Beneath the Permafrost

  • Independent project
  • Lead developer
  • Apr 2021 - present

Skills Applied

  • Game design
  • C# programming
  • Unity engine
  • Team lead
  • Scope management
  • Timeline management
  • Playtesting
  • Optimization
  • UI/UX design
  • 3D modeling/animation

Description

Beneath the Permafrost is a first-person survival-horror game set in a frozen city. This project was originally developed solo for several years. In summer 2025, I partnered with an environment artist to register the project for the RIT MAGIC Maker program, serving as an academic co-op. The project has been a learning experience in terms of managing scope and bringing on new people to a team.

Process & Challenges

This has been under development for several years, going through many rewrites. During the Maker program, I had to massively reduce scope to make both short-term and long-term timelines feasible. This project has also taught me a lot regarding game design, such as onboarding players to gameplay mechanics, guiding through subtle cues level design, and creating immersive scenarios.


Samples & Links