Beneath the Permafrost

  • Independent project
  • Lead developer
  • Apr 2021 - present

Skills Applied

  • Game design
  • C# programming
  • Unity engine
  • Team lead
  • Scope management
  • Timeline management
  • Playtesting
  • Optimization
  • UI/UX design
  • 3D modeling/animation

Description

Beneath the Permafrost is a first-person survival-horror game set in a frozen city. This project was originally developed solo for several years. In summer 2025, I partnered with an environment artist to register the project for the RIT MAGIC Maker program, serving as an academic co-op. The program was a major learning experience for managing team workflow and scope.

Process & Challenges

This has been under development for several years, going through many rewrites. During the Maker program, I had to massively reduce scope (a neglected problem from when it was a hobby project) to make both short-term and long-term timelines feasible. This project has also taught me a lot regarding game design, such as teaching players mechanics, guiding through level design, and UX.



Samples & Links