House Edge

  • Game jam
  • Design & art
  • Feb 2024

Skills Applied

  • Time management
  • Teamworking
  • Repository coordination
  • Game design
  • Godot engine
  • Balancing
  • 2D art

Description

House Edge is a tycoon simulator game where the player runs a casino and must balance rigging machines and avoiding attracting suspicion from an inspector. It was developed during the 2024 RGDC Spring Game Jam in a span of 48 hours with a team of five. My contributions to the game included the 2D art and helping program systems such as the shop and menus.

Process & Challenges

As the project was created in under 48 hours, not much time could be spent on planning. There were some challenges on deciding how the gameplay should work due to group indecision, as well as a few miscommunications while developing these aspects into the game. Despite this, we managed to work past these issues and successfully finish it.



Samples & Links